![]() ![]() Intriguingly, in his interview Smedley also revealed: "There are no skills in this game. We're building in all the social features you've come to expect from an SOE game (grouping, proximity voice chat, voice chat for your gang, and many other cool social features).” We are giving players the tools to make their own towns, camps and defenses, and they can decide how to set up their base (which is in the world, by the way, not instanced). or a house you've built from scratch after having cut trees down and secured the resources to make it. ![]() “We want you to be able to form roving gangs that are headquartered out of an abandoned warehouse that you've taken over. “The main thing that differentiates H1Z1 from the other great games in the genre is the emphasis we are putting on player ownership and building,” says Smedley. He also mentions that, as with PlanetSide 2, players will eventually be able to submit their own creations for inclusion in the game. ![]()
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